Tag Archives: fast and furious 6

Gamification or rewards: what do movie companion apps really offer?

13 Jun

In the past couple of weeks, a plethora of movie companion apps have been released, both for big screen and DVD releases.  But unlike third party applications, many of these applications don’t offer rewards.  Mainly, theses apps have a gamification aspect to them to get users involved and interested in the upcoming movie (or DVD) release.

But what exactly do these ‘gamification’ apps offer?

epicApps like “Fast and Furious 6” and “Epic”, which both came out prior to their big screen debut, are essentially gamified apps, that really have no rewards to them.

These apps, however, do let you become part of the movie experience.

The Epic app allows for you to build and protect the forest, like Queen Tara does.  You also train and fortify your army of Leafmen, and battle against the Boggans, as they do in the movie.  But in essence, the app is a game, and a game that is aimed towards those who will most likely go and see the movie.  There are some in-app purchases, and without offering any kind of reward, what is the point of buying something virtual?The further along you get in the game, the harder it is to beat your opponents.  You can also play against other players in the game center, or “other kingdoms” as its called in the app.  Along with increased difficulty is the amount of time it takes to upgrade items in the forest.  To harvest certain ingredients for potions or upgrade to a higher level, it can take anywhere from 15 to 20 minutes or more.

Like Epic, the Fast and Furious 6 app tells a bit of a story.  You interact with well known characters from the movie, like Roman and Tej.  The app also brings in elements from previous movies – like Fast and Furious Tokyo Drift.  Within the app, you are expected to make your car drift in certain spots, as the characters did in the movie.  You earn points for shifting gears perfectly, or having a perfect launch.  You can also upgrade your car, specialize it, and more.  However, to unlock the full potential of the application, you have to buy gas for your car with in-app purchases (or wait for the app to refuel on its own).  That makes me want to see the movie even less than I already did.

But what really has me questioning these most recent movie companion apps is the Man of Steel app.  In a brilliant marketing move, the movie partnered with Kellogg to produce the app.  In order to “unlock” all of Superman’s powers – flight, strength, and heat vision – you have to find the Kellogg products with the QR codes on the back (Townhouse crackers, Poptarts, and others) and scan them.  Only then can you play with Superman’s powers.  Here is an example of the Man of Steel app: http://youtu.be/2owMLNpab84.  Besides the ability to have some fun with Superman’s powers and share them with your friends, the app doesn’t quite offer much.  I see it having a very short life cycle.

man of steel

Unlike Viggle, GetGlue, and other rewards apps, I have yet to see any other benefit to many of these apps other than engagement.  If engagement is the point, then aces, they have done their job.  Other than that, I see no long term strategy to keep users engaged with the applications.  Perhaps gamification isn’t the answer to big screen debut companion applications.

The rise of movie companion applications

29 May

I’m not quite sure when movie companion apps started to appear, but recently, with the rise in popularity of TV companion and third-party applications, they have become more of a “necessity” when releasing a blockbuster movie it seems. The recent releases of Star Trek Into Darkness, the Smurfs, and Dark Knight Rises have all had movie apps accompany them, in an effort to drive more people to the theaters.

My question is: how much traction are these apps gaining with the general public? Early adopters, like myself, and die hard movie fans would jump on these like spots on a dog.  However, I don’t see the “average” smartphone user gravitating towards these apps – they might not even know they exist.

epicIn the past six months, eleven movies have been released with companion applications.  About half of those movies have been released in the past month and a half (or will be released this weekend), including Epic, Star Trek Into Darkness, and Iron Man 3.  As an avid second-screen and social tv junkie, I didn’t know about half of these applications (and I only saw two of the eleven movies).  If that’s true of myself, what does that say of the general public or late adopters of newer technology?

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My sticker from checking into Star Trek Into Darkness opening weekend

In the iTunes store, it’s not that easy to find movie companion applications. Unless you know what you are looking for, or if the app is the featured application on the home screen, I doubt you would even know the app exists.  As a marketing strategy, it doesn’t make much sense to make people work to find your application.  If you know that there is a large audience on a second screen application like GetGlue, why not advertise there? You know people are going to check in when they go see the movie so they get the sticker.

Over half of cell phone owners in the US own a smartphone, according to a 2012 Nielsen study. Seeing as now it’s midway through 2013, I’m sure it’s more than 60% by now.  That being said, the App Store recently passed 50 billion app downloads – including apps for iPad, iPhone, and iPod.  In my brief research, I noticed that a few of the movie companion apps that came out in the past few months were iPad only. I don’t know the percentage of people that have iPads, but I can guess that it is much less than the percentage of people that have smartphones, or even iPhones – but more than any other tablet.  (I did look at apps available on droid – not all are available for both platforms).

Some new movie app releases are intended to drive hype for box office hits, while other movie companion apps are released in conjunction with DVD releases to drive in home purchases.  If the purpose is to get the public excited about a movie or DVD release, and willing to pay the $10-$12 to see the movie in theaters (or the $20-$25 for a DVD or Blu-ray release), maybe having a more thought out marketing strategy would help.

I’m looking forward to seeing what upcoming movies will be coming out with companion apps.  I can already tell you that both Man of Steel and The Hunger Games: Catching Fire both have companion apps.  Hopefully, with the proliferation of movie apps, they will grow in popularity, like social TV apps did eventually.  Only time will tell.